Cotton candy procedural modeling & experimentation through FX
Walk-through of my all-pink cotton candy installation
Two interactive floor projections in the Time Tunnel, created as a part of the 50th SIGGRAPH Conference celebration exhibited at SIGGRAPH 2023 in LA
Interactive floor projection, created in TouchDesigner using a RealSense Depth Camera for tracking movement
Generator created in Houdini using vellum inflation sims & TOPs. Shader created using Blender & rendered with Eevee.
Process behind creating my painterly pumpkin generator, using Houdini vellum inflation sims, TOPs, RBD collisions, and blender geometry nodes.
FX piece exploring the theme of juxtaposition. Created in Maya using Bifrost, BOSS, nParticles & 3D fluid containers.
Testing variations using TOPs for art directing explosion shapes and movement
Tool developed in Maya using Python
Script developed in Maya using Python
Coded in Processing
Dynamic content filtering and sorting interface
Character modeling & shading
Hard surface modeling
Hard surface modeling & shading
Hard surface modeling & shading
Copyright © 2024 Alexa Mahajan - All Rights Reserved.
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